
using System;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.ContextMenus;
using Server.Engines.Craft;

namespace Server.Items
{

	public class DryReed : Item//, ICraftable
	{
		[Constructable]
		public DryReed() : this( 1 )
		{
		}

	[Constructable]
        public DryReed(int amount) : base(0xF42)
		{
            Weight = 1.0;

            Hue = 0;  
			Name = "Dry Reed";			
			Stackable = true;
			Amount = amount; 
		}

		public DryReed( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
